v0.3.1 - Character sheet


Hello, hello....

Happy to present the latest incremental update to OMAPELI - v0.3.1 Alpha Demo.

The newly added Characted Sheet will work as the foundation for your role playing experience - It will be here where you select the path for your warrior, archer, mage or another. I plan to have Attribute points and Skill points distributed as you level up - as well as selecting a perk to unlock from 5-12 different perk trees (One for each profession you select, for example warrior, priest or a monster hunter.; You will be able to mix and match from different trees for multi-classing).


In addition, I added the GUI options for loading and saving the game. Loading and saving the game world has been in the game from the very beginning but I have not tested it recently (most of the game initialization is done by "omapeli commands" during the loading screen - not from a saved game). So this addition required some testing and fixing but I suspect some bugs still remain.

The newly added Benchmark modes will help me to optimize the game later more reliably.

I also changed the menus more visually appealing - or did I, what do you think?

Main changes

  • Add initial Character Sheet
  • Add Ability and Skill points (not yet fully hooked into the rule-set)
  • Add Load and Save game
  • Add 3x Benchmark modes
  • Add two cars as placeholders for horses
  • New menu colors
  • Bug fixing

Thank you for your interest,
- Joni

Files

omapeli-0.3.1_windows.zip 30 MB
May 22, 2024
omapeli-0.3.1_linux.tar.xz 26 MB
May 22, 2024

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