v0.3.1 - Character sheet
Hello, hello....
Happy to present the latest incremental update to OMAPELI - v0.3.1 Alpha Demo.
The newly added Characted Sheet will work as the foundation for your role playing experience - It will be here where you select the path for your warrior, archer, mage or another. I plan to have Attribute points and Skill points distributed as you level up - as well as selecting a perk to unlock from 5-12 different perk trees (One for each profession you select, for example warrior, priest or a monster hunter.; You will be able to mix and match from different trees for multi-classing).
In addition, I added the GUI options for loading and saving the game. Loading and saving the game world has been in the game from the very beginning but I have not tested it recently (most of the game initialization is done by "omapeli commands" during the loading screen - not from a saved game). So this addition required some testing and fixing but I suspect some bugs still remain.
The newly added Benchmark modes will help me to optimize the game later more reliably.
I also changed the menus more visually appealing - or did I, what do you think?
Main changes
- Add initial Character Sheet
- Add Ability and Skill points (not yet fully hooked into the rule-set)
- Add Load and Save game
- Add 3x Benchmark modes
- Add two cars as placeholders for horses
- New menu colors
- Bug fixing
Thank you for your interest,
- Joni
Files
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OMAPELI
A medieval fantasy RPG
Status | In development |
Author | GameDev Joni |
Genre | Role Playing |
Tags | 3D, Action-Adventure, Magic, Medieval, Open World, panda3d, Procedural Generation, Sandbox, Swords, Third Person |
Languages | English, Finnish |
More posts
- Update v0.3.0 - Summer 2024 UpdateMay 15, 2024
- Update v0.2.0 - Year 2023 UpdateDec 17, 2023
- Update v0.1.3 - Performance optimizationJan 17, 2023
- Update v0.1.2 - SwimmingJan 06, 2023
- Update v0.1.1Dec 26, 2022
- 1st Alpha demo releasedDec 16, 2022
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